The Computer (
computerized) wrote2015-10-11 08:56 pm
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Specialty Skills
SPECIALTY SKILLS
Please only select skills that your character has been shown to have in canon.
Action Skills
- Management
- Bootlicking - How to ingratiate yourself with superiors
- Chutzpah - Getting others to accept doubtful statements through confident assertion, bluffing and unmitigated gall.
- Con Games - Hoodwinking a citizen or bot through fast talk, serious logic and persuasion.
- Hygiene - Maintaining cleanliness in yourself, your surroundings, your teammates and innocent passersby.
- Interrogation - Extracting useful information from Terrorist mutant scum.
- Intimidation - This doesn't exactly ingratiate you with your inferiors, but it gets cooperation.
- Moxie - Streetwise smarts; canny assessment of a person, situation or statement.
- Oratory - How to get a bunch of people to do what you want.
- Stealth
- Concealment - Hiding stuff on your person or in your surroundings; also, spotting stuff others have hidden.
- Disguise - Wearing a higher-clearance jumpsuit or false mustache without looking idiotic.
- High Alert - Sensing imminent danger or covert surveillance.
- Security Systems - Jiggering locks and alarms.
- Shadowing - Following someone without being followed or noticed.
- Sleight of Hand - Palming and pocketing small things without being noticed.
- Sneaking - Moving around without being followed or noticed.
- Surveillance - How to bug things. How to debug things.
- Violence
- Agility - Rapid or balanced movement, gymnastics, jumping.
- Demolition - How to use TNT without killing yourself. At clearances below GREEN this skill is treasonous.
- Energy Weapons - Hitting someone with a laser, sonic weapon or blaster.
- Field Weapons - Flamethrowers, gauss guns, tanglers and the ever popular plasma generator.
- Fine Manipulation - Lockpicking, watchmaking, cutting the red wire one second before detonation.
- Hand Weapons - Hitting someone with a force sword, neuro whip or truncheon, or with primitive weapons
- Projectile weapons - Hitting someone with a slugthrower, cone rifle or other aimed weapon that uses ammunition.
- Thrown Weapons - Hitting someone with a grenade, rock or brick.
- Unarmed Combat - Hitting someone when you don't’ have a hand, energy, projectile, thrown or vehicular weapon.
- Vehicular Combat - Hitting someone with a weapon mounted on a vehicle, or with the vehicle itself.
Knowledge Skill Specialties
- Hardware
- Bot Ops and Maintenance - How to operate and fix docbots, guardbots/warbots, jackobots, scrubots and vehicle autopilots.
- Chemical Engineering - Lots of uses for this, but somehow characters always want to use it to make explosives.
- Electronic Engineering - How to string together circuits and microprocessors.
- Habitat Engineering - Knowledge of the air, communication, transport, power, water and waste systems. Mighty handy when you need a ventilation shaft to escape incoming fire.
- Mechanical Engineering - How to make really neat Rube Goldberg-type contraptions.
- Nuclear Engineering - How to operate a reactor without flooding half the sector in radioactive waste.
- Vehicle Ops and Maintenance - How to use and repair all vehicles: autocars, crawlers, flybots, copters and Vulturecraft.
- Weapon and Armor Maintenance - Sabotaging others’ weapons and armor, and keeping yours from being sabotaged.
- Software
- Bot Programming - Revising bot instructions.
- C-Bay - Getting the best price buying and selling on Alpha Complex auction sites.
- Data Analysis - How to understand computer generated stuff.
- Data Search - Finding something useful using The Computer.
- Financial Systems - How to transfer credits safely for legitimate or criminal purposes.
- Hacking - Breaking into the Computer’s systems. Really, what could go wrong? Treasonous at clearances below GREEN.
- Operating Systems - Revising MemoMax cline back up tech. Rewriting The Computer’s instructions. Treasonous at clearances below BLUE.
- Vehicle Programming - Revising vehicle instructions.
- Wetware
- Biosciences - Knowing what’s likely to mutate you and how.
- Bioweapons - Engineering your own Black Death or weaponized anthrax. Treasounous at clearances below BLUE.
- Cloning - Repairing and operating the tanks that grow new and backup citizens. Operating MemoMax backup devices to the new clone remembers his name and boot size.
- Medical - How to heal the injured and cure the sick, or ensure that they don’t get cured.
- Outdoor Life - Telling a tree from a weed, or a bird from an elephant, when most citizens have never heard of these.
- Pharmatherapy - Ensuring wakefulness, sleepiness, happiness or any mental state through the application of little pills.
- Psychotherapy - Recognizing insanity, helping others from it or decend further into it.
- Suggestion - Biochemical and psychological techniques of subliminal persuasion.