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The Computer ([personal profile] computerized) wrote2015-10-11 08:56 pm

Specialty Skills


SPECIALTY SKILLS


Please only select skills that your character has been shown to have in canon.



Action Skills


  • Management
    • Bootlicking - How to ingratiate yourself with superiors
    • Chutzpah - Getting others to accept doubtful statements through confident assertion, bluffing and unmitigated gall.
    • Con Games - Hoodwinking a citizen or bot through fast talk, serious logic and persuasion.
    • Hygiene - Maintaining cleanliness in yourself, your surroundings, your teammates and innocent passersby.
    • Interrogation - Extracting useful information from Terrorist mutant scum.
    • Intimidation - This doesn't exactly ingratiate you with your inferiors, but it gets cooperation.
    • Moxie - Streetwise smarts; canny assessment of a person, situation or statement.
    • Oratory - How to get a bunch of people to do what you want.
  • Stealth
    • Concealment - Hiding stuff on your person or in your surroundings; also, spotting stuff others have hidden.
    • Disguise - Wearing a higher-clearance jumpsuit or false mustache without looking idiotic.
    • High Alert - Sensing imminent danger or covert surveillance.
    • Security Systems - Jiggering locks and alarms.
    • Shadowing - Following someone without being followed or noticed.
    • Sleight of Hand - Palming and pocketing small things without being noticed.
    • Sneaking - Moving around without being followed or noticed.
    • Surveillance - How to bug things. How to debug things.
  • Violence
    • Agility - Rapid or balanced movement, gymnastics, jumping.
    • Demolition - How to use TNT without killing yourself. At clearances below GREEN this skill is treasonous.
    • Energy Weapons - Hitting someone with a laser, sonic weapon or blaster.
    • Field Weapons - Flamethrowers, gauss guns, tanglers and the ever popular plasma generator.
    • Fine Manipulation - Lockpicking, watchmaking, cutting the red wire one second before detonation.
    • Hand Weapons - Hitting someone with a force sword, neuro whip or truncheon, or with primitive weapons
    • Projectile weapons - Hitting someone with a slugthrower, cone rifle or other aimed weapon that uses ammunition.
    • Thrown Weapons - Hitting someone with a grenade, rock or brick.
    • Unarmed Combat - Hitting someone when you don't’ have a hand, energy, projectile, thrown or vehicular weapon.
    • Vehicular Combat - Hitting someone with a weapon mounted on a vehicle, or with the vehicle itself.



Knowledge Skill Specialties


  • Hardware
    • Bot Ops and Maintenance - How to operate and fix docbots, guardbots/warbots, jackobots, scrubots and vehicle autopilots.
    • Chemical Engineering - Lots of uses for this, but somehow characters always want to use it to make explosives.
    • Electronic Engineering - How to string together circuits and microprocessors.
    • Habitat Engineering - Knowledge of the air, communication, transport, power, water and waste systems. Mighty handy when you need a ventilation shaft to escape incoming fire.
    • Mechanical Engineering - How to make really neat Rube Goldberg-type contraptions.
    • Nuclear Engineering - How to operate a reactor without flooding half the sector in radioactive waste.
    • Vehicle Ops and Maintenance - How to use and repair all vehicles: autocars, crawlers, flybots, copters and Vulturecraft.
    • Weapon and Armor Maintenance - Sabotaging others’ weapons and armor, and keeping yours from being sabotaged.
  • Software
    • Bot Programming - Revising bot instructions.
    • C-Bay - Getting the best price buying and selling on Alpha Complex auction sites.
    • Data Analysis - How to understand computer generated stuff.
    • Data Search - Finding something useful using The Computer.
    • Financial Systems - How to transfer credits safely for legitimate or criminal purposes.
    • Hacking - Breaking into the Computer’s systems. Really, what could go wrong? Treasonous at clearances below GREEN.
    • Operating Systems - Revising MemoMax cline back up tech. Rewriting The Computer’s instructions. Treasonous at clearances below BLUE.
    • Vehicle Programming - Revising vehicle instructions.
  • Wetware
    • Biosciences - Knowing what’s likely to mutate you and how.
    • Bioweapons - Engineering your own Black Death or weaponized anthrax. Treasounous at clearances below BLUE.
    • Cloning - Repairing and operating the tanks that grow new and backup citizens. Operating MemoMax backup devices to the new clone remembers his name and boot size.
    • Medical - How to heal the injured and cure the sick, or ensure that they don’t get cured.
    • Outdoor Life - Telling a tree from a weed, or a bird from an elephant, when most citizens have never heard of these.
    • Pharmatherapy - Ensuring wakefulness, sleepiness, happiness or any mental state through the application of little pills.
    • Psychotherapy - Recognizing insanity, helping others from it or decend further into it.
    • Suggestion - Biochemical and psychological techniques of subliminal persuasion.